This is done by a unique gradient-based algorithm that has a very low constant cost ignorant of scene complexity or blur settings. It also features a disc occlusion feature (where the bokeh discs look like a boolean intersection between 2 circles) and chromatic aberration at bokeh shape edges. The bokeh discs it produces can be polygonal, circular, and anything in between. It provides a very high-quality DoF effect with artistic controls, ideal for both screenshots and gameplay. quintDoF: A Depth of Field shader that aspires to give movie-quality bokeh blur to video games.LightDOF: Doesn't tank performance and easy to configure. It has near-plane bleed, configurable highlights, high performance, easy-to-use focusing code, and great bokeh. CinematicDOF: Based on various scientific papers and the most "realistic" and most used Depth of Field shader.With a depth buffer, effects like depth of field become second nature whereas if you would want to apply said effect with another software, not only will it take way more time, it would probably not look as good as it does with reshade. One of the advantages of using reshade over other post-processing software (besides the obvious real-time post-processing) is the use of the depth buffer. If you have to leave with something from this list, it is among these. These are the shaders that I consider essential to screenshotting. fxh header files) and textures that come along with it. If you are going to download each shader separately, make sure you download the necessary files (like. In the meantime, I have included most of prods shaders for these types of shaders.įor more info about how each shader works or tips for using them, check the shader's code if there is info about it in the comments, the readme file from the repo the shader belongs to or if there is a thread on the reshade forums presenting the shader. If you feel like one of these might be worth including, again please do so. shaders since a lot of them did essentially the same thing (with some exceptions that used very specific algorithms). I also did not include a lot of curves, saturation, contrast, etc. I wrote this guide with the goal in mind of selecting the shaders that can be useful in post-processing screenshots, which means I haven't included CRT shaders or flashlight shaders for example. If you are not familiar with reshade and want to know about how to use it, shader order, shader duplication, and other tricks be sure to check out the Setting up Reshade guide. The same goes if there is a shader in the list that is outdated, if the link is not the newest version or if you want to include more shaders. I don't have in-depth knowledge of every shader, so if you think you can write a better explanation, trick, or go into more in detail on how it works, please feel free to make a pull request or contact someone from Framed to update this guide. I have gone through all the effects of every repo I could find and made this list with some (hopefully understandable) explanations. The purpose of this guide is to let you know about the different stuff you can do in reshade and show you why to use it instead of doing post-processing in common editing software.
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